PlanTheSpace.com is an E-commerce platform that connects
office furniture buyers directly with the furniture
dealers. It aims to simplify the
commercial office furniture-buying process and provide the buyer with the lowest possible price.
Desk Logic is a distinct piece of that experience where the
user can view, select, and purchase furniture that best meets their needs. My partner and I were tasked with creating a wireframe for this specific flow.
MY ROLE:
UX Research, Interaction Design,
User Testing, Wireframing
PLATFORM:
Website
CLIENT:
Plan The Space
PROGRAMS USED:
Axure, Illustrator
Research Objectives
Our research consisted of:
Industry Analysis
1) Learning the
Purchasing Process (42 Floors guide)
2) Attending NeoCon
3) Finding Trends (Furniture Types, Layouts, & Styles)
4) Finding E-Commerce Website Inspiration
Interviews
Conducting informative interviews consisting of:
- Office Managers
- Small Business owners
- Furniture Dealers
Synthesis
Insights:
Balance between price and aesthetic
Modularity
Gap between vision and knowledge
Timeline
Shipping and delivery concerns
Durability
Uncertainty & stress
Personas
Problem Statement
Ideate
Initially, we wanted to test two design ideas:
1) A “point and click" design for manual selection by the user.
PRO: Quick
CON: Little furniture buying website assistance
2) A “guided” design with a question set followed by a recommendation.
PRO: Assisted purchasing for the user
CON: A Longer process
USER TEST
We created and tested both prototype designs with an experienced furniture dealer and an experienced office manager.
What we discovered was those who are purchasing office furniture desire assistance. Purchasing furniture is a difficult and stressful process involving a good amount of company money. Those in charge of purchasing have many decisions to make and would like to lean on the help of an expert (in this case, PlanTheSpace.com).
With this in mind, we chose a very guided approach to the Desk Logic design.
Refined Problem StatementS
Ideate
Most of our time in this second iteration was spend figuring out essential information to extract from the user, and phrasing our questions in a simple fashion to obtain that information. We considered four categories most important in the furniture buying process and based our questions around them:
1) Vision
2) Space
3) Budget/Time
4) People/Culture
USER TESTING
We tested the prototype with small business owners. The “Programming” section tested very well. Some of our testers even said “wow, I never would have thought about this. That’s super helpful!”
The constructive criticism was based on the “Recommendation” section. They asked us to highlight the total cost better, more flexibility to change the recommendation, and a checklist to tie everything together.
Preview
The user should be informed on the process they are about to go through so they can anticipate what will be asked of them.
Vision
Pictures, rather than words, are used to describe the look each user is going for... Not everyone has the same idea of what "modern" is.
Programming: Understanding the Workspace
A series of screens which dives into the size of the space, the budget, the ideal delivery date, the number of people who need to be accounted for, and the overall culture.
(See prototype below)
Recommendation
Based on the user's input, a recommendation will be created that best suits their needs.
Adjust
The user has the ability to change their selection within the recommendation screen.
Final Prototype
See the Final Prototype Hereclose project